School days dating sim game
The game ranked as the best-selling visual novel in Japan for the time of its release, continuing to chart in the national top 50 for nearly five months afterward.0verflow would then go on to produce multiple sequels including a spin-off of the original story called Summer Days, and a parallel story called Cross Days.From this set-up, the game has over twenty endings; most of them are good, some of them are bad.But what makes the game somewhat notorious is that the bad endings take things to the extreme, with one or more of the characters meeting their end in death.is a Japanese visual novel developed by 0verflow, released on April 28, 2005 for Windows as an adult game.It was later ported as a DVD game and for the Play Station 2 (PS2) and Play Station Portable (PSP).The game concludes with an ending specific to the outcome of the story, some of which became notorious for their graphic violence.
Once there, Monokuma makes an identical announcement as he does in the main story, however he declares that he is currently at a loss on what to do since he has forgotten to create "backups" for himself, and therefore cannot truly begin the group's "School Life".
Having watched the full twelve episodes myself, there’s actually a lot more to the show than just an internet joke or an ending shocker, and it’s actually had me thinking quite a bit.
Not just about the show itself or the visual novel that spawned it, but about games in general, and what they could learn from it.
dating sim, logo, characters copyright This game is so fun!
At the end where you can choose a partner, I chose all of them to see what would happen. I have 0 programming or art skill so this is really good! follow.)The basic premise of the game, and the anime, follows Makoto Itou, a high school student that develops feelings for fellow student Kotonoha Katsura.